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Devlog
Battle Die โ Dev Log #6 | April 2026
April 12, 2026
by
petervoth
. . . quick update. Date/time stamp added to Shared and Leaderboard games now too. Why leave them out after all? Happy gaming everyone!...
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Battle Die โ Dev Log #5 | April 2026
April 12, 2026
by
petervoth
A polish-heavy update this time, focused on replay quality, visual correctness, and a handful of long-overdue fixes. ๐ฌ Replay โ Win & Draw Cinematics Replays now end with the same cinematic momen...
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Battle Die โ Dev Log #4 | April 2026
April 09, 2026
by
petervoth
Replay โ Win Cinematic on Final Move Replays now fire the full win animation on the last move of any game that ended with a king capture. The green vignette, pulsing squares, arrow, "โ Checkmate...
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Battle Die โ Dev Log #3 | April 2026
April 05, 2026
by
petervoth
A smaller update today focused on online multiplayer polish and a few quality-of-life fixes. โฑ Online Time Control โ Winner Now Notified Fixed a long-standing bug where if a player ran out of time...
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Battle Die โ Dev Log #2 | April 2026
April 05, 2026
by
petervoth
A focused update today with a handful of fixes and improvements across online multiplayer, the Inspect Die, achievements, the How To Play slideshow, and replay accuracy. โฑ Online Time Control โ Wi...
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Battle Die โ Dev Log | April 2026
April 05, 2026
by
petervoth
A big update landed today covering everything from board variety to replay accuracy, UI polish, and some satisfying under-the-hood fixes. Here's what's new: ๐ฒ Randomised Starting Setups Every game...
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How Battle Die was built โ and why it took longer than expected
April 03, 2026
by
petervoth
I played a similar game made from wooden blocks with my dad as a kid growing up and it always sat in the back of my mind to recreate a version I could play online one day. The concept is simple: chess...
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Mobile view improvements
April 03, 2026
by
petervoth
Nothing major to report. Just an update to the mobile view...
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Mobile Updates
April 01, 2026
by
petervoth
Just making it easier to play on mobile devices. Formatting updates...
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