<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Battle Die Devlog - itch.io</title><link>https://petervoth.itch.io/battledie</link><description>A strategic dice board game. Capture the enemy King to win.</description><item><guid>https://petervoth.itch.io/battledie/devlog/1480859/battle-die-dev-log-3-april-2026</guid><title>Battle Die — Dev Log #3 | April 2026</title><link>https://petervoth.itch.io/battledie/devlog/1480859/battle-die-dev-log-3-april-2026</link><pubDate>Sun, 05 Apr 2026 16:25:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A smaller update today focused on online multiplayer polish and a few quality-of-life fixes. ⏱ Online Time Control — Winner Now Notified Fixed a long-standing bug where if a player ran out of time...</p>]]></description></item><item><guid>https://petervoth.itch.io/battledie/devlog/1480802/battle-die-dev-log-2-april-2026</guid><title>Battle Die — Dev Log #2 | April 2026</title><link>https://petervoth.itch.io/battledie/devlog/1480802/battle-die-dev-log-2-april-2026</link><pubDate>Sun, 05 Apr 2026 15:11:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A focused update today with a handful of fixes and improvements across online multiplayer, the Inspect Die, achievements, the How To Play slideshow, and replay accuracy. ⏱ Online Time Control — Wi...</p>]]></description></item><item><guid>https://petervoth.itch.io/battledie/devlog/1480472/battle-die-dev-log-april-2026</guid><title>Battle Die — Dev Log | April 2026</title><link>https://petervoth.itch.io/battledie/devlog/1480472/battle-die-dev-log-april-2026</link><pubDate>Sun, 05 Apr 2026 04:30:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A big update landed today covering everything from board variety to replay accuracy, UI polish, and some satisfying under-the-hood fixes. Here&#039;s what&#039;s new: 🎲 Randomised Starting Setups Every game...</p>]]></description></item><item><guid>https://petervoth.itch.io/battledie/devlog/1478934/how-battle-die-was-built-and-why-it-took-longer-than-expected</guid><title>How Battle Die was built — and why it took longer than expected</title><link>https://petervoth.itch.io/battledie/devlog/1478934/how-battle-die-was-built-and-why-it-took-longer-than-expected</link><pubDate>Fri, 03 Apr 2026 12:52:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I played a similar game made from wooden blocks with my dad as a kid growing up and it always sat in the back of my mind to recreate a version I could play online one day. The concept is simple: chess...</p>]]></description></item><item><guid>https://petervoth.itch.io/battledie/devlog/1478586/mobile-view-improvements</guid><title>Mobile view improvements</title><link>https://petervoth.itch.io/battledie/devlog/1478586/mobile-view-improvements</link><pubDate>Fri, 03 Apr 2026 02:35:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Nothing major to report. Just an update to the mobile view...</p>]]></description></item><item><guid>https://petervoth.itch.io/battledie/devlog/1475295/mobile-updates</guid><title>Mobile Updates</title><link>https://petervoth.itch.io/battledie/devlog/1475295/mobile-updates</link><pubDate>Wed, 01 Apr 2026 04:04:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just making it easier to play on mobile devices. Formatting updates...</p>]]></description></item></channel></rss>